Here, we present the studies previously run by the VR for Vaccination project: how we have tested our applications, where it happened, who participated. For a sneak peak at the content of the applications we piloted in these studies, see Previews.
In Copenhagen: Crossing a Virtual Square
In the weekend of June 5th and 6th, we are ran a study in Copenhagen’s Fælledparken. At the park, participants played a game in Virtual Reality (on Oculus Quest headsets), and learn about the herd immunity and the social benefits of vaccines.
Reuters‘ reporting on this study was picked up by news outlets across Europe, Asia and Latin America.
In the game, participants crossed a busy square, trying to avoid contact with other characters. By playing two scenarios–one where few people were vaccinated, and one where many were–participants were able to experience herd immunity first-hand.
All passersby over 18 were welcome to participate throughout the weekend. 223 participants were tested in total.
Online: Visiting a doctor’s office
We developed an experimental Oculus Quest app to study COVID-19 vaccination behavior. Anyone could participate in this research by installing the application entitled The Vaccine.
Anyone over 18 with access to an Oculus Quest (1 or 2) could participate, as long as they had not already been vaccinated against COVID-19.
The application was featured on the front page of SideQuest, the store for unofficial applications for the Oculus Quest 1 and 2. A total of 507 eligible participants downloaded and played the application.