In the VR for Vaccination project:

Plechatá, A., Vandeweerdt, C., Atchapero, M., Luong, T., Holz, C., Betsch, C., Dietermann, B., Schultka, Y., Böhm, R., Makransky, G. (submitted), Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study. Computers in Human Behavior

Vandeweerdt, C., Luong, T., Atchapero, M., Mottelson., A., Holz, C., Makransky, G., Böhm, R. (2022), Virtual reality reduces COVID-19 vaccine hesitancy in the wild: A randomized trial. Scientific Reports 12 (1), 1-7.

Mottelson, A., Vandeweerdt, C., Atchapero, M., Luong, T., Holz, C., Böhm, R., Makransky. G., (2021). A self-administered virtual reality intervention increases COVID-19 vaccination intention, Vaccine 39 (46), 6746-6753. DOI: 10.1016/j.vaccine.2021.10.004

Related to the VR for Vaccination project:

Geiger, M., Rees, F., Lilleholt, L., Santana, A. P., Zettler, I., Wilhelm, O., Betsch, C., & Böhm, R. (2021). Measuring the 7Cs of vaccination readiness. European Journal of Psychological Assessment.

Pfattheicher, S., Petersen, M. B., & Böhm, R. (2021). Information about herd immunity through vaccination and empathy promote COVID-19 vaccination intentions. Health Psychology.

Makransky, G., & Petersen G. B. (2021). The Cognitive Affective Model of Immersive Learning (CAMIL): A Theoretical Research-Based Model of Learning in Immersive Virtual Reality. Educational Psychology Review. DOI: 10.1007/s10648-020-09586-2

Petersen, G. B., Mottelson A.Makransky, G. (2021). Pedagogical Agents in Educational VR: An in the Wild Study. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). DOI: 10.1145/3411764.3445760

Pfattheicher, S., Nockur, L., Böhm, R., Sassenrath, C., & Petersen, M. B. (2020). The Emotional Path to Action: Empathy Promotes Physical Distancing and Wearing of Face Masks During the COVID-19 Pandemic. Psychological Science. DOI: 10.1177/0956797620964422

Luong, T., Argelaguet, F., Martin, N., & Lecuyer, A. (2020). Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. In IEEE Conference on Virtual Reality and 3D User Interfaces (VR). DOI: 10.1109/VR46266.2020.00089

Makransky, G., Andreasen, N. K, Baceviciute S., & Mayer R. M. (2020). Immersive Virtual Reality Increases Liking but Not Learning with a Science Simulation and Generative Learning Strategies Promote Learning in Immersive Virtual Reality. Journal of Educational Psychology. DOI: 10.1037/edu0000473

Siu, A. F., Sinclair, M., Kovacs, R., Ofek, E.,  Holz, C., & Cutrell, E. (2020). Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). DOI: 10.1145/3313831.3376353

Baceviciute, S., Mottelson, A., Terkildsen, T., & Makransky, G. (2020). Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). DOI: 10.1145/3313831.3376872

Korn, L., Böhm, R., Meier, N., & Betsch, C. (2020). Vaccination as a Social Contract. Proceedings of the National Academy of Sciences (PNAS). DOI: 10.1073/pnas.1919666117

Klingenberg, S., Jørgensen,M. L. M., Dandanell, G., Skriver, K., Mottelson, A.Makransky G. (2020). Investigating the Effect of Teaching as a General Learning Strategy when Learning through Desktop and Immersive VR: A Media and Methods Experiment. British Journal of Educational Technology. DOI: 10.1111/bjet.13029

Andersen, M. S., & Makransky, G. (2020). The Validation and Further Development of a Multidimensional Cognitive Load Scale for Virtual Environments. Journal of Computer Assisted Learning. DOI: 10.1111/jcal.12478

Luong, T., Martin, N., Argelaguet, F., & Lécuyer, A. (2019). Studying the Mental Effort in Virtual Versus Real Environments. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). DOI: 10.1109/VR.2019.8798029

Yang, J.,  Holz, C., Ofek, E., & Wilson, A. D. (2019). DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST ’19). DOI: 10.1145/3332165.3347875

Böhm, R., Meier, N. W., Groß, M., Korn, L., & Betsch, C. (2019). The Willingness to Vaccinate Increases When Vaccination Protects Others Who Have Low Responsibility For Not Being Vaccinated. Journal of Behavioral Medicine. DOI: 10.1007/s10865-018-9985-9

Makransky, G., & Petersen G. B. (2019). Investigating the Process of Learning with Desktop Virtual Reality: A Structural Equation Modeling Approach. Computers & Education. DOI: 10.1016/j.compedu.2019.02.002

Makransky, G., Terkildsen, T. S., & Mayer, R. E. (2019). Adding Immersive Virtual Reality to a Science Lab Simulation Causes More Presence but Less Learning. Learning and Instruction. DOI: 10.1016/j.learninstruc.2017.12.007

Hartmann, J.,  Holz, C., Ofek, E., & Wilson, A. D. (2019). RealityCheck: Blending Virtual Environments with Situated Physical Reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). DOI: 10.1145/3290605.3300577

Cheng, L.-P., Ofek, E.,  Holz, C., & Wilson, A. D. (2019), VRoamer: Generating On-The-Fly VR Experiences While Walking Inside Large, Unknown Real-World Building Environments, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) DOI: 10.1109/VR.2019.8798074

Betsch, C., & Böhm, R. (2018). Moral Values do not Affect Prosocial Vaccination. Nature Human Behaviour. DOI: 10.1038/s41562-018-0478-1

Makransky, G., & Lilleholt, L. (2018). A Structural Equation Modeling Investigation of the Emotional Value of Immersive Virtual Reality in Education. Educational Technology Research and Development. DOI: 10.1016/j.chb.2017.02.066

Zhao, Y., Bennett, C. L., Benko, H., Cutrell, E., Holz, C., Morris, M. R., & Sinclair, M. (2018). Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. DOI: 10.1145/3173574.3173690

Mottelson, A., & Hornbæk, K. (2017). Virtual Reality Studies Outside the Laboratory. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST ’17). DOI: 10.1145/3139131.3139141

Betsch., C., Böhm, R., Korn, L, & Holtmann, C. (2017). On the Benefits of Explaining Herd Immunity in Vaccine Advocacy. Nature Human Behaviour. DOI: 10.1038/s41562-017-0056

Betsch, C., Böhm, R., & Chapman, G. B. (2015). Using Behavioral Insights to Increase Vaccination Policy Effectiveness. Policy Insights from the Behavioral and Brain Sciences. DOI: 10.1177/2372732215600716

Vandeweerdt, C. (forthcoming). In-group interest cues do not change issue attitudes. Politics, Groups and Identities.